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主题:【原创】【讨论】如此强大的图形芯片,我们可以挪作它用吗? -- Highway

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      • 家园 在这一方面,ATI似乎更加积极一些。这里正好有篇报道,

        讲述了ATI GPU在物理以及生物研究中的两个成功例子。

        ATI practically kicked off its press event for the Radeon X1000 series with a physics demo running on a Radeon graphics card. Rich Heye, VP and GM of ATI's Desktop Business Unit, showed off a simulation of rolling ocean waves comparing physics performance on a CPU versus a GPU. The CPU-based version of the demo was slow and choppy, while the Radeon churned through the simulation well enough to make the waves flow, er, fluidly. The GPU, he proclaimed, is very good for physics work, and he threw out some impressive FLOPS numbers to accentuate the point. A Pentium 4 at 3GHz, he said, peaks out at 12 GFLOPS and has 5.96GB/s of memory bandwidth. By contrast, a Radeon X1800 XT can reach 83 GFLOPS and has 42GB/s of memory bandwidth.

        This demonstration was more important as a statement of position and direction for ATI than anything else. NVIDIA has been rather enigmatic about any plans for physics processing, and has seemed to step out of AGEIA's way for the most part, welcoming the PhysX effort as another means of improving PC gaming. ATI is clearly ready and willing to take on AGEIA's PhysX card by using its GPUs for physics simulation, and the company believes that the more general programmability of its Shader Model 3.0 implementation in the Radeon X1000 series could make it a viable competitor there. There was talk of a CrossFire dual-GPU config in a split setup, with one GPU handling graphics and the other handling physics for certain games, and somebody present even suggested the possibility of a third GPU on a PCI card dedicated to physics processing. The folks from ATI seemed to like this suggestion.

        另外一个例子:

        ...One of the most exciting was an implementation of the GROMACS library that's used for protein folding, as in Folding@Home. Although the GROMACS implementation wasn't yet optimized for the Radeon X1000 series and still used Pixel Shader 2.0b, the Radeon X1800 XT was already performing between 2.5 and 3.5 times faster than a Pentium 4 3GHz processor. The GeForce 7800 GTX didn't fare so well, achieving only about half the speed of the P4 3GHz. Houston offered a laundry list of things that GPGPU developers need from graphics chip makers, including better information about how to program the GPU and more direct access to the hardware.

        • 家园 别对ati期望太高

          工作的关系,我正在做ati某款最新芯片上面的某些开发。结论是,这东西就两个优点,象素填充率搞,成本低,但是至于浮点数计算,至少我这里就发现了2个bug,而且某著名软件公司也正为这两个bug发愁不以。ati在浮点计算上的某些实现根本就是错的,而且这种错误在连续几代芯片上都保持着……

    • 家园 现在GPGPU研究热得很啊

      很多GP(General Purpose)问题进行改头换面,伪装成一个图形绘制问题,混进GPU里转几圈就OK了,效率大大的高。

    • 家园 哈哈,不知能否如此

      把LINUX包装成一个“游戏”,然后交给GPU去处理。一块底板上插几块卡,就变成了一个SERVER FARM了!

      • 家园 GPU只是在某些方面比CPU强,但显然不是CPU的替代品。

        台湾Giga推出了一种主板,可以插4块Video Card,非常有趣。如果能让GPU干数值计算的话,这一下不是将性能又提高了N倍嘛!

        点看全图

        外链图片需谨慎,可能会被源头改

    • 家园 这个想法有创意

      据说R520有3亿个晶体管,只用来玩3D游戏是可惜了点

    • 家园 性能上去了可价格也上去了

      老百姓还是痛苦啊...

    • 家园 这年头,图卡比CPU都贵。我看他们应该在显卡里集成CPU

      一个走集成,一个走专业化,这两个趋势,也算是出于商业考虑的结果吧。

      大多数的用户,特别是企业办公所用,对计算机的要求是能用就好。集成度高一些,对企业来说,也可以省一笔费用。CPU厂商走这条路也是有道理,只是所有产品都这么干,就有点玄了。

      想想数码相机也是这么一回事:一头是专业的单一功能的,一头是大众集成的多功能的。

    • 家园 挪作他用的话,

      首先是编译器和调试工具;

      其次是兼容性问题。

      我倒是觉得高度的分化是未来的方向。

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