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主题:【原创】3DMAX法拉利跑车Modeling日记(1) -- Slay0r
基本上初学CG的都会遇到maya还是3dmax的问题,其实他们的区别和IE与FireFox一样,都是做CG的,都可以制作出Matster作品,只是在具体操作上,实现同一个效果途经可能会不一样。各有各的特点,最终还是看喜好了。建议是不管选哪个,要盯住其中一个来学,换来换去不好。
一个老资格CG的建议:
Max has many awesome modifiers for meshes:
Shell - This creates a 3D shell on faces so you don’t have to model the inside or if you say shattered a clay jar you add this modifier and it creates those faces for you with bevel controls
Sweep - run this on a spline and you have full control of changing the number of sides, shapes etc.. in realtime without having to change the shape and loft on a spline
Edge Connect - This allows multiple connections by numeric input and allows you to slide those connections along a face
Insert - Rather then using extrude in Maya without going on the Z axis this will inset some faces and is seperate from the Extrude tool
All the Polytools have sliders so you can see the results as you change them rather then numeric input (enter) then seeing result
SoftSelection - They recently added this to Maya but I find it’s not nearly as good as the one in Max - allowing fall off effect so you can manipulate multiple verts.edges, faces at a time
Mental Ray Shaders - These are really cool and easy to use
Running UV unwrap - The cylindrical mode will actually detatch from the other side and spread out correctly and Maya it can’t seem to figure this out so it overlaps itself when applying cylindrical mapping to faces
There are Pro’s and cons to each package, but I find I get better faster results in Max despite the camera interface controls that Maya dominates in.
- 相关回复 上下关系6
🙂书本类教材我没有。 Slay0r 字531 2009-05-10 16:40:41
🙂【原创】3DMAX法拉利跑车Modeling日记(3) 2 Slay0r 字1115 2009-04-21 15:03:20
🙂老兄做电影是不是maya更酷一些 喜欢喝冰茶 字0 2009-04-21 12:50:13
🙂我也问过这个问题
🙂基本同意,除了渲染引擎 白菜 字396 2009-05-04 13:38:15
🙂多谢,以前用maya做过课上的作业 喜欢喝冰茶 字8 2009-04-21 14:08:54